![]() However, that is not what is being punished here. Humans living in drab houses are obviously not going to be as chipper as someone living in a luxury apartment. What SHOULD be punished, if anything, is low-effort housing. But if that was the goal, then the system was implemented with immense failure. You CAN say the same thing about NPC happiness, though. You cannot say the same thing about Torches. Running into an attack and being punished by taking damage makes sense because that is an attack's purpose: to force the player to avoid it or come closer to losing the battle. The bigger problem was that being punished for placing the wrong torches doesn't make any sense. It wasn't annoying to the people who went out of their way to make and use the biome torches, which is the exact thing that's happening here: It's not annoying to anyone willing to make use of the system. "Do you want candy? Or do you want to get slapped?" Pros and Cons are used to create nuanced decisions, and this is hardly a decision at all. You choose one and you get immense rewards, you choose the other and you are ONLY punished. There is no extrinsic reason to choose a giant castle. If you want to be rewarded, you will pick pylons. There is no real decision to be made here. Currently pylons have only upsides and Giant Castles have only downsides. "Ups and Downs" means there's pros and cons for each option that the player needs to consider when choosing. Currently, spreading your NPCs out has almost zero downs, and pretty much only positives, where building a giant central base has very few upsides. It was a beacon of progress, to see all those NPCs there and all of the different parts I had added throughout the adventure.Īh yes the classic "It doesn't bother me, so it shouldn't bother anyone else." I'm not going to address how ridiculous that argument is because it should be plain as day.Īs for ups and downs, I don't think you understand the purpose of ups and downs. What if I want to build it in a playthrough? I always have, and I always enjoyed it.
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